TL DR: First game? start Krynn if you like peace or Korath if you don't. Difficulty: medium - no real strengths, no real weaknesses. Special ability: enemies move slower in your territory and you can coloinze barren worlds for free. Difficulty: medium - it takes practice to use the ability properly. Special ability: extreme bonus to population growth if approval is at 100%. Difficulty: easy - everyone will like you and you'll get lots of free shit, plus speed bonus will help in colony race. Difficulty: hard - everyone hates you and your economy is weak, very bad for a newcomer. Special ability: cheap factories and more ship range. Difficulty: easy - their ability is worthless but bonuses are amazing for a new player - you can set taxes really high without losing approval, eliminating any economy problems early on. Diffficulty: medium - no real strengths and no real weaknesses (unless the AI goes for cultural, then you're screwed). Special ability: all trade techs avaliable at start. Difficulty: easy - holy shit those bonuses are absolutely absurd. The Scryve, Phamysht, Xraki, and the Measured from the Star Control: Origins universe have come to Galactic Civilizations III Each alien race includes a. To free the Torians, players will need to explore and discover mercenaries, then hire them to aid in escaping from their oppressors. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006. 'The campaign for Galactic Civilizations III: Mercenaries centers on the peaceful Torian race who have long been enslaved and farmed for their meat by the cruel Drengin. An expansion pack entitled Altarian Prophecy was released in 2004. The game is a remake of an OS/2 series of the same name. Special ability: free colonization of toxic worlds + special ships that instantly kill enemy population. Galactic Civilizations is a turn-based strategy video game developed by Stardock and released in March 2003. Difficulty: hard - no, they're easy to master, they're just shit. Special ability: colonizing aquatic and toxic worlds at start. Difficulty: easy - ships are only good early, but bonuses are just amazing. Special ability: free ships each time someone declares war on you. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their extremely large and powerful fleets they should not be. Difficulty: hard - they're kinda weak if you didn't figure out how to fight wars by proxy. Special ability: tricking people into war against each other and making money off it. Difficulty: medium - varies depending on your enemies' alignment of course. Special ability: people of the same alignment go with you on wars together. Difficulty: hard - their ships are really, really slow, you'll get beaten at early colonization. There's a lot to say about specific tactics for each race, so I'll try to keep it short: what each race is best at, what it's worst at, its special ability, how hard is the race to master and why.
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